Player Roll
Default: 2 Attack dice. Then add:
- +1per Armor Upgrade
- +1per Momentum Upgrade
- +1per Weapon Upgrade
- +1per A.I. Chip
- +5while controlling The Singularity
- +Xfor any other modifiers in play
Battlefield protocol
Declare the target. Roll the Attack dice. Add every active modifier. Only the higher final total survives the fight.
Enter combatEntering the battlefield
Whenever a Wild Component Card is used to purchase anything, randomly choose one Super Zombie token and place it into the play area.
Review Component Cards →
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Four phases
Every fight follows the same sequence. The default roll is two Attack dice per combatant—four dice total—unless a special rule or modifier changes it.
Declare
Modify
Roll
Resolve
Attack math
Roll first, then add the bonuses that belong to each side. Compare only the final totals.
Default: 2 Attack dice. Then add:
Default: 2 Attack dice. Then add:

Special combat rule
If an opposing player is targeted, that player must declare The Nuke before the attacking player rolls.
Final comparison
The player must finish with the higher Attack total to win.
Collect the defeated Super Zombie token.
Discard one Upgrade of your choice. You cannot conduct a subsequent attack unless you have the Alpha Indestructible 2.0 Super Trait.