RulesSuper Z Wars

From opening draw to end turn

How TurnsWork

Begin with a shared opening draw, then move through the Resource Dice, Component collection, and a flexible action window every turn.

Follow the sequence
Official Super Z Wars rulebook page explaining first-turn setup and main-game turn structure
Official rulebook · Page 3

First-turn setup

Build the opening hands.

Complete this sequence once before the repeating main-game turn structure begins.

  1. 012

    Opening draw

    Each player draws 2 Move Cards.

  2. 02Z

    Starting tokens

    Collect Z Tokens equal to the Move Cards drawn.

    Place them on any unlocked Resource Track tiles. Use one token per tile—do not stack.

  3. 03↑

    Starting player

    The highest total Move hand starts.

Main game

The repeating turn.

The first two steps affect the table. The current player then acts in any order until declaring the end of the turn.

  1. 01

    Current player

    Roll all 4 Resource Dice.

    RedGreenBlueYellow
  2. 02

    All players

    Collect Component Cards.

    Every player collects 1 Component Card per matching Z Token on the Resource Track tiles.

    Review Component Cards
  3. 03

    Current player · Any order

    Choose actions until you end your turn.

    Choose from the following actions in any order, then declare the end of your turn.

    Trade

    Initiate trades with any other player.

    Move hand

    Draw Move Cards.

    After drawing, you can attack Super Zombies and collect Z Tokens.

    Review Move Cards →
    Replace Z Tokens

    Reset the tracker, then place the new total.

    1. Clear previous Z Tokens from the Z Token Tracker.
    2. Collect Z Tokens equal to your Move hand—one per tile; discard extras.
    3. Place them on any unlocked Resource Track tiles. Do not stack.
  4. 04

    Declare

    End turn.

    The main-game turn structure is ready to repeat.