From opening draw to end turn
How TurnsWork
Begin with a shared opening draw, then move through the Resource Dice, Component collection, and a flexible action window every turn.
Follow the sequence
First-turn setup
Build the opening hands.
Complete this sequence once before the repeating main-game turn structure begins.
- 012
Opening draw
Each player draws 2 Move Cards.
- 02Z
Starting tokens
Collect Z Tokens equal to the Move Cards drawn.
Place them on any unlocked Resource Track tiles. Use one token per tile—do not stack.
- 03↑
Starting player
The highest total Move hand starts.
Main game
The repeating turn.
The first two steps affect the table. The current player then acts in any order until declaring the end of the turn.
- 01
Current player
Roll all 4 Resource Dice.
RedGreenBlueYellow - 02
All players
Collect Component Cards.
Every player collects 1 Component Card per matching Z Token on the Resource Track tiles.
Review Component Cards - 03
Current player · Any order
Choose actions until you end your turn.
Choose from the following actions in any order, then declare the end of your turn.
Power Trade Initiate trades with any other player.
Purchase Make purchases.
Review purchases →Move hand Draw Move Cards.
After drawing, you can attack Super Zombies and collect Z Tokens.
Review Move Cards →Attack opens You can now attack Super Zombies.
Review Combat Rules →Replace Z Tokens Reset the tracker, then place the new total.
- Clear previous Z Tokens from the Z Token Tracker.
- Collect Z Tokens equal to your Move hand—one per tile; discard extras.
- Place them on any unlocked Resource Track tiles. Do not stack.
- 04
Declare
End turn.
The main-game turn structure is ready to repeat.