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Resources

Resources are the primary drivers of the game.

Players must collect resources to purchase Power Cards and Character and Weapon Upgrades.

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Awesomantium

Awesomantium is an extraordinary substance shrouded in mystery boasting unknown origins. Its remarkable properties make it an ideal energy source, while its versatility for fusion with a variety of materials for enhancement. Explore the limitless potential of Awesomantium and unlock new possibilities for innovation and advancement. Embrace the future with this powerful element but at your own risk.

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Hardware

Various steel nuts and bolts for building or enhancing.

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We're gonna need lots of these if we're going to upgrade our equipment and weapons. 

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Food

A quick source of energy. And quite necessary for survival.

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Someone once tried combining it with Awesomantium... Should we try it?

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Tools

We can't build or fix anything without tools!

 

I​'ve heard of master craftsmen fusing Awesomantium into their tools, greatly enhancing their utility and power. Could be risky though. We know next to nothing about that stuff.

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Gear

Idea for protection from the elements and zombie attacks.

 

I wonder what would happen if we bolted Awesomantium to it???

Super Upgrade Costs

Weapon

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+2 Attack Dice

Speed

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+1 Move Dice

Armor

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-2 Hit Damage

Power Card Cost

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Z Token Resource Tracker

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Collecting Resources​

  • Numbered Tiles: Place Z Tokens here.

  • When Resource Dice are rolled, collect the resource type that corresponds to the Z Token on the respective numbered tile for the corresponding Resource Type (see the Rules for more details).​

    • Collect 1 resource for each Z Token on a numbered tile (can stack a maximum of 4 Z Tokens on a numbered tile).​

  • Wild Star Tiles: When you possess a Wild Resource (Power Card), place a Wild Token on this tile.

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Super Upgrades

Armor Upgrades:

Speed Upgrades:

  • +1 Roll Dice per upgrade.

  • 3rd+ upgrade = Free Upgrade (Any)

Weapon Upgrades:

X Spaces

  • X spaces are upgradable but without effect.

  • Use these spaces to steal Super Traits from other players. 

    • For example, if Player A reaches the 3rd Armor upgrade, that Player wins the Alpha Indestructible Super Trait. However, the next player to purchase 4 Armor Upgrades steals the Super Trait (but does NOT get another "-2 Hit Damage"). Same applies for all three upgrade categories.

  • Upgrades cannot exceed 5 for each category (Armor, Speed, Weapon)​.

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When an upgrade is purchased, place an Upgrade Cube on the designated numbered tile.

Any player that purchases all 15 upgrades can attack any number of available Super Zombies on their turn (as long as they don't lose or lose and have the Alpha Indestructible Super Trait).

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