Super Traits
Super Soldier

Any player with the most Weapon Upgrades (minimum of 3) becomes the Super Soldier.
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Super Trait: Any time the Super Soldier rolls Attack dice, 1 or all Attack dice may be re-rolled. The results of the second roll must be accepted over the first.
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"With every upgrade, I am less flesh and more force of nature. The future fears my kind. It knows I'm its inevitable reckoning." ~ The First Super Soldier~
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***This Super Trait and 2 Super Zombie trophies triggers a Victory.***
Resource Master

Any player who scores at least 4 resources in a row (diagonally, horizontally, or vertically) immediately becomes the Resource Master!
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Super Trait: The Resource Master is granted one extra resource roll (any/all Resource dice) any time Resource dice are rolled. This applies to any player's main resource roll turn step. ONLY the Resource Master may collect resources on this extra roll.
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"I don't just gather what's needed; I see value where others see waste. Every resource is a tool, and I'm the craftsman shaping the future." ~Mind of the Resourceful~
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***This Super Trait and 2 Super Zombie trophies triggers a Victory.***
Alpha Indestructible

Any player with the most Armor Upgrades (minimum of 3) becomes the Alpha Indestructible.
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Super Traits:
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Cannot be Attacked by other players.
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If defeated by a Super Zombie:
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Does not lose Upgrades or Z Tokens​.
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Can continue attacking other Super Zombies or Players (when applicable).
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"I cannot be conquered. I cannot be destroyed. Even in defeat my victory is inevitable. Those who see my annihilation come face-to-face with their own destruction." ~The Last Alpha~
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***This Super Trait and 2 Super Zombie trophies triggers a Victory.***
Super Equipment
Infinity Pack

The Infinity Pack is a quantum-powered, anti-gravity device with mysterious, inter-dimensional qualities. It resembles a traditional, light-weight backpack but with extraordinary storage capacity.
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Cost:​ 3 A.I. Chips
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Used A.I. Chips must be discarded.
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Any time a player does this, the Infinity Pack changes ownership to the new player.
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Benefit:
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Doubles the wearer's carrying capacity (default 5 to 10).
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If lost, carrying capacity is reduced to the previous capacity (default 5). All items above capacity must be immediately discarded.
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"Use with CAUTION. DO NOT gaze into the spiral wonder. There will be no escaping its dimensional infinity." ~Unknown Inventor~
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***Does NOT qualify as a condition for victory***
Robo-Buddy

Robo-Buddy is an advanced A.I. robot that specializes in collecting and storing resources quickly and efficiently.
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Cost:​ 3 A.I. Chips
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Used A.I. Chips must be discarded.
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Any time a player does this, Robo-Buddy changes ownership to that player.
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Benefit: Whenever the owner of Robo-Buddy collects resources (from the Resource Tracker), double the resources collected!
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"Efficiency is my code. Speed is my function. While others take time to gather, I've already completed the task--and I'm ready for the next one." ~RB~
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***Does NOT qualify as a condition for victory***
Super Events
The Singularity

The first player to collect all 5 unique A.I. Chips can create The Singularity Event.
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The Singularity is a one-time event that affects the entire universe. It cannot be created more than once. The forbidden fusion of human and technology is irreversible. All we can do now is wait and see what happens next...
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Benefits:​
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At the start of the player's turn, automatically collect 1 Power Card.
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All 5 A.I. Chips remain in the player's possession.
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Do NOT count toward player's carrying capacity.​
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Each Chip's Passive effect remains active for the duration of the game.​
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Cannot be traded or discarded. The player IS The Singularity.
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"It's so incredibly beautiful...wait...what have we done?" ~Humanity's Last Words~
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***This Super Event and 2 Super Zombie trophies triggers a Victory.***