top of page

Power Cards

Power Cards can provide powerful boosts to players, possibly propelling them to a sudden and stunning victory.

  • Can be traded with any player

  • Facedown = Not Activated

  • Face Up = Activated (cannot be subsequently deactivate)

  • Unless otherwise noted on the card, all Power Cards are considered Permanent (owner retains possession)

  • All Power Cards are Recyclable unless otherwise noted

Jump To:

A.I. Chips are powerful elements that if utilized effectively can make the difference between victory and defeat.

​

​

Any time A.I. chips are used, they must be discarded back to the Power Card discard pile. The only exception to this is when The Singularity is created. The owner of The Singularity retains the 5 A.I. Chips, and they still produce their Passive Effect.

​

​

Air Drops

Air drops provide a sudden and helpful influx of resources.

​

  • Must be played immediately and discarded (Not Permanent).

  • Not Recyclable.

Resource Converters

If utilized properly, Converters can help focus on the collection of a single resource but for broad use.

​

  • Must be activated to use (face up).

  • Can lend use out to other players (for a price, of course).

  • 3:2 Wild Converter: Can convert any 3 resources for 2 of a single resource type.​

Black Hole

You somehow activate a black hole and survive!

​

  • Collect 6 Z Tokens.

  • Not Recyclable​.

  • Discard after 1 use​.

Recycler

power_card_recycler.png

The Recycler is a massive and powerful salvage machine that is capable of restoring to "like new" condition most objects in the universe.​

​​

  • Can play:

    • When you are able to draw at least one Power Card.

    • Once per turn.

  • Draw from the discard pile instead of the draw (face down) pile.

  • Effect does not stack if multiple Recyclers are owned.

Momentum

power_card_momentum.png

As you begin to run, a surge of adrenaline rushes throughout your body. You begin to pick up super human speed, eventually reaching maximum moment!

​

Super Sale!

power_card_super_sale.png

50% off any upgrade!

​

  • Round up when applying the discount.

    • For example: If an upgrade costs 3 of a type of resource, divide by 2 and round up  (cost would be 2)​.

  • Use once then discard​.

Unfair Market Value

power_card_unfairmarketvalue.png

A very one-sided transaction. Use with caution.

​

  1. Choose an opponent.

  2. Declare the resource type you desire.

  3. Opponent must trade you all of the declared resource type in their possession.

  4. Give them one resource in return.

​

  • Can only be played if you have at least one Resource to trade.

  • Play once then discard.

  • Not Recyclable.

Nuke

power_card_nuke_1vp.png

The mother of all weapons. Nuke those Super Zombies back to the stone age!

​

  • Can be used against Super Zombies or other players.

  • The recipient of the Nuke can only roll 1 Attack dice.

    • If the recipient can already only roll 1 Attack dice, attacking player automatically wins​.

  • Use once then discard​.

Wild Resource

power_card_wild_resource.png

Go wild with a Wild Resource!

​​

  • For as long as this card is in your possession, place 1 Wild token on your Resource Tracker.

    • ​When Z Tokens are reset, the Wild token can also be reset, but it must stay on the original resource type.​​

    • If/when you lose possession of this card, remove the Wild token from your Resource Tracker.

  • Counts as a permanent "Z Token".

bottom of page